So I’m going to be straight with you. We here on Adventurific have a bad habit of adding strange and sometimes unnecessary details into the world around us, like the way NPCs react to something our characters may say, how we interpret our DM’s story, or in the most common example, the completely baffling modifications to Nostrovia. On today’s episode that might come back to bite us…and while dealing with the fallout, we head back into a dark and damp place to go toe to toe with an all too familiar foe! Let’s hope the Squad can come up with a plan quick because things are seriously getting heavy! So, listen close and pay attention to all the references because on this week’s Adventurific, its complete chaos in front of and behind the mics!
Azden Drixt was born on 54.08-12215 on the once considered planet of Viox-16. He was raised at an early age to be a soldier, a great mind in the ways of science and technology and a natural born leader to the Followers of Her Gilded Light, and Her millions of followers out in the stars! His parents Geo and Annop Drixt will always remember their son the way he would have wanted, not as the traitor on the Earth Day Seven Wars, nor as an accomplice in the Helios-V crime sprees or even as the President of the NBC, but as a man who held great power within his soul, and used it to better all of those he met. His name will be remembered for eternity, but not the one given to him; the one they will always know him as… Goodbye Kenn….wait.
What do you mean he’s not dead yet? Goddammit Tucky.
Join us this week on the Adventurific Radio Hour as Kenntucky attempts to join us back in the land of the living, and the rest of the Squad makes a plan to save the Space Whale from whatever the Red Guy has planned, but they’ll need to move fast because the darkest evil in all the galaxy is knocking on their door right now and he’s not much for waiting! Grab the chain and pour out some Tang, because this week on Adventurific, you’re going to be THE LAST LINE!
Fire rains from the sky, blood flows through the streets like an amber rain, the skeletal remains of their homes and businesses crumble around them, and every Absolom Station citizen still alive must be second-guessing their decision to allow a bunch of reality TV stars to take over the largest company on the station and figuratively and literally run it into the ground! Join us this week on the newest episode of the Adventurific Radio Hour as the fight over Absolom continues, with Muck fully in tune with his creation, Duke finding the pocket, and the rest of the squad becoming more efficient with their respective weapons! The tables start turning when the Red Guy ups his game and starts playing some seriously dirty mind games on our hapless anti-heroes, and these tricks are so fiendishly clever, so diabolically devious, that even the strongest of wills can’t help but fall for them… some harder than others! So settle into your cockpit and remember to keep your hands and feet in the car at all times because this week on Adventurific, lemme just whisper in your ear real quick…
The once calm streets fill with the hungry un-dead, the air is thick with the smell of destruction, and the ONLY thing standing between the complete consumption of every living thing in the galaxy is an unlikely squad of morons and the giant mech they barely know how to pilot! Join us this week as the battle of Absolom Station continues, with Muck still deciphering the mysteries of the doctor’s Giant Robot, and everyone else doing their best to take down the unholy corpse of the building they once called home! Can the squad become one fully functioning unit and stop the Red Guy from decimating the entire populous, or are they already on a one way street to the grave?! It’s going to be a thrilling episode, so grab a good friend and may Ibra guide you, because this week on Adventurific, synchronization is go!
The saying, “teamwork makes the dream work” is usually spoken in more productive environments, one where the concept of working in unison with a teammate towards a common goal is deemed fairly important, it’s rarely considered a life or death situation, but on this week’s Adventurific Radio Hour, we are taking that saying and cranking the stakes all the way up to ELEVEN! Join us this week as the Squad attempt to complete Muck’s and Dr. Achtung’s secret ultimate weapon to defeat the Red Guy, and to do that, they’re going to have to combine all their unique skills and abilities to become the only hope Absolom Station has left! It may sound a bit dramatic, but when you see what the Squad is actually up against, you’ll understand! So, strap into your Pilot’s Chair and ask for personalized A.I. for assistance, because this week on Adventurific, we’re in the Endgame now!
It’s simple. First, you call in every favor you have. Next, you get the biggest guns you can. Then, you swallow that crippling fear that’s growing in your gut. Finally, you put everything you got on the mangled pieces that is your second best engineer. He’s got a giant robot mech after all. Come along this week as the Squad put their insane plan into action and attempt to take back their once great station! Will they survive the armies of the undead waiting for them on the streets and reach Mucktup’s Secret Weapon, or is this the official finale to all things Nostrovia? Put on those seatbelts and ignore all the gore, because this week, Adventurific is literally armed to the teeth!
Here’s a fun riddle, what happens when the greatest threat to the galaxy breaks into your home, kills everyone that you care about, and takes everything you built and reduces it to a bloody pulp? Trick Question! If you are the Adventurific Radio Hour, then the only correct answer is to obviously get Kenntucky’s childhood hero to a rinky dink space diner and find a way to mend some fences with his sworn nemesis, then find a way to undo all the damage they’ve caused to the once peaceful Absolom Station; It’s pretty simple when you really think about it! So grab that strange puck in the urinal and order a side of fries, because this week on Adventurific, we are not going to yell, just use the “I feel” statements!
They say that all of the choices we make lead to consequences. Big or small, everything we do creates a ripple effect that can either bring great fortune or destroy everything you’ve built and kill all of those closest to you. So, good news for the Adventurific Radio Hour, because we have a terrified Mucktup and a live flamethrower ready to push that metaphysical domino and deal with whatever chaos it will surely cause! Can Muck keep the NBC together despite it LITERALLY becoming an undead bloodbath or will he FIGURATIVLY lose his mind and bring Slasher and the whole station down with him? It’s safe to say that things may have finally gotten too out of control, even for our intrepid “heroes”! So, strap on your brain buckets and crawl into your favorite vent, because this week on Adventurific, everything is going to hell in a hand basket!
It takes a lot in order to be a good leader. It takes guts, brains and most of all; heart. Miles and miles of heart. Luckily for the Adventurific Radio Hour, Muck and Slasher have boxes and boxes of hearts and brains and three standing freezers full of various critter guts! Join us this week as the most visceral members of the NBC group look into Mucktup’s mysterious experiments, what’s possible when given the power of creation, but still want a chill place to grab a cuppa, and how the newest members of The Guardians are holding up against the most intense training course ever devised! So brew a fresh pot and bring the good mop because this week on Adventurific, it sure to be the most body-horrific episode yet!
Have you ever been driving home and you REALLY have to go to the bathroom, but there’s traffic and it’s SUPER slow? Then, there’s construction in your neighborhood and you have to take the long way around, and when you finally get home, you realize you forgot your house keys at work? Well, today’s episode of Adventurific is a lot like that! Just as the intrepid crew of Nostrovia arrives back to Absolom Station, they find an angry mob waiting for them! It appears that in their absence, another mysterious cult has appeared from the dark corners of the station and began slaughtering helpless citizens! Now, it’s up to the Squad to restore order the streets, rally the downtrodden masses and hopefully, bring peace back to the once “quiet” station! So grab your badge, and put on some “Spommando”, because this week, it’s all about martial law on Adventurific!
Okay, here’s the deal; The Squad has survived a giant lake leech, an entire dinner party’s worth of zombies and intense questioning from one of the deadliest armed forces in the galaxy! The hard part is over! So now it’s just a simple two day trip back to Absolom Station…with each other…and they are almost out of booze… Ibra help us. Follow along this week as the valiant crew of the Nostrovia is forced to spend 48 grueling hours together as they make their way back home! No monsters, no intergalactic threats, just a few “friends” killing time with fun time-killing activities like a lesson in Kenntucky’s Old Fashioned Bait n’ Switch, making toilet gin, and finding out what CLANK is hiding in her boots! Plus a secret is revealed about Duke that is so intense, it’ll shake this group to its core, and no one will be the same after! So grab your painkillers and make sure that they are all still in there, because this week, Adventurific is totally not a pyramid scheme!
To Baby Clara,
These are words from the past, but they may help you in the future, especially as you grow stronger and wiser. They are words from your family, your REAL family, and while they may not seem like much at first they were and, always will be, there for you… Except Mucktup…on account of the pretzel thing.
Please never forget us.
While most of us usually spend our free time relaxing on foreign beaches, starting a family, or rubbing shoulders with Hollywood elites, the brave crew of the Nostrovia has been preparing for the greatest mystery of all…SCIENCE! Join us this week as the mysterious Jumpers attempt to unravel the exceedingly complex life of the sweet baby Clara by tossing the laws of nature and due diligent aside and making Duke the unwilling participant in some mind bending experiments and what they might soon discover about Clara’s lineage may send shock waves throughout the galaxy and set the stage for an adventure no one will soon forget. Also, CLANK, Muck, Slasher and Kenntucky learn a lesson on why not to drink Jim Bean mixed with Dish Soap… didn’t think it really needed to be said but here we are. So, warm up those stethoscopes and don’t stop taking notes because this week, Aventurific is back from Spring Break and we love SCIENCE!
It’s time once again (?) for the continuing adventures of Captain Spaceship! Put on your Jumper jumpers, don your officially licensed “Alliance of Sentient Space Exploring Scientists” safety goggles, and ready your “Shooting Star” decoder pin as we blast off to adventure! We find our hero hurtling off into the great unknown recesses of the Garter Belt. Having been ambushed shortly after completing his mission to unstick the planet of Trafalmadore from it’s famously adhesive timelines. Now, the Galaxy’s Greatest Guardian finds himself alone and in an unprecedented pickle- How will he fix his beloved Shooting Star? Don’t touch that radio dial Adventurnauts!
No matter how long you’ve known someone, travelled light years across the stars with them, been through hell and back with them by your side, even your closest friends and family may have some skeletons hidden deep within in their closets, and we here at the Adventurific Radio Hour totally f@#%ing love secret skellingtons! After completely obliterating a mansion full of stuck up assholes, the mansion itself and a guy who had the hots for our Science Officer/CFO, it’s time for Crew of the Nostrovia to chill out, sober up, and enjoy the sweet fruits of their labor! However, when a covert Space Militia knocks on Nos’s back door and reveals that one of his passengers hasn’t been entirely truthful about their motivations, the unsettling news threatens to dismantle the fragile hierarchy the Crew have built for themselves and send the ship into sheer chaos! All that and an important meet and greet with Mucktup’s new friends, which certainly isn’t going to be any sorts of awkward! So splash some cold water on your face and wipe the dried blood from your nose, because this week on Adventurific, you’ve got some new neighbors to impress!
We’ve had a lot of fun last week experimenting with the vast rainbow of space cocaine, but like most out of control yayo fiestas, it’s time for the spickens to come home to roost, or in our case, an outrageous matter-bending space ostrich coming home to bring a vengeful ex-conspirator back for some well deserved retribution! We are in the deep red this week on the Adventurific Radio Hour as C.L.A.N.K. struggles to keep all of Duke’s blood in the inside of Duke and fight off the advances of an old flame, Muck struggles to keep Nostrovia in the air and keep heat on the ground, Kenntucky struggles to break free of the shackles that are currently keeping him safe in the MedBay, and Slasher struggles to keep her streak of suspicious silence going! I don’t want to ruin any of the suspense but I should warn you, by the end of this episode, an employee of the NBC will not be making it back! So, grab your favorite nondescript vile of stimulants, and inject that silly bastard between your toes, because we are all hands on deck, this week on Adventurific!
I want to be serious for a moment. We joke around a lot, but in this episode of the Adventurific Radio Hour we tackle a very serious problem that some may find disturbing or unpleasant; the fact that Mucktup may actually be the most qualified person to captain the good ship Nostrovia! I know it sounds insane, but with C.L.A.N.K., Duke, and the rebellious staff of the Cardigan Club fighting off wave after wave of the undead, Slasher continuing her vow of silence, and Kenntucky failing to resist the urge to fall back into the arms of sweet lady Space Cocaine, it’ll be up to everyone’s favorite franken-rodent to stop the onslaught of tentacle controlled freaks and get everyone off the planet alive and as hard as Muck may try, saving everyone may not be as easy as Captain Spaceship made it out to be! So, set out some premium cat food and aim for the head, because this week on Adventurific, we break rule number one and get high off our own supply!
What you are about to listen to is real. The unwilling participants are not actors. They are the actual martyrs who have already either been wrapped up in some ridiculous assassination attempt or been forced to appear in a Kangaroo Kourt with two very biased sides. Both parties in the suit have “agreed” to appear before our fair but completely unqualified judge and have their beefs settled here, in our forum: The Adventurific Radio Hour… Court. Come along this week as Duke and CLANK make a mockery of the justice system, Muck goes to his safe place, and Kenntucky takes a stab at firing a bigger gun than he’s use to, and Slasher is suspiciously quiet…wonder what she’s up to? So grab yourself a big tall glass of Premium Catfood and lower the BAR considerably because this week on Adventurific, we are taking the phrase “Contempt of Court” to a whole new level!
It’s never a good sign when your ex-mating partner vomits up 31,883 incubated eggs onto your ArboCo Double Sided Glorbing Pad and half of them are missing your visually distinctive skull horn, but totally have your best friend Gintax’s lower thorax breathing maw, and it gets even more embarrassing when you are required to re-breed them with no say from the ArboCo Population and Fecundity Control Module! Anywho, forget all those obvious signs of your infertility, because it’s time again for another thrilling episode of the Adventurific Radio Hour! This week, per usual, things take a turbulent turn when Duke and CLANK find themselves on the opposite side of the judiciary bench, Slasher does a great job, but gets way too cocky, Mucktup discovers what lies beneath the depths of the lake, and Kenntucky ignores all semblance of common sense and explores the mysterious hatch all by his lonesome! What will become of our “heroes” now that we have almost completely separated the entire party, and most importantly, who will come out on top of the murder leaderboard?! You best finish your prayers and call your lawyer because things are only getting more outrageous from here, this week on Adventurific!
Now that all that holiday nonsense has been wrapped up, its now time to head back into the cosmos and catch up with the intrepid morons of the great ship Nostrovia! After narrowly surviving a brutal interrogation with Herringbone, Duke and CLANK proceed in the next step to eliminate the rest of the Silver Spooners, who by the way, are all conveniently tied up in the basement! And on the other side of the map, Slasher, Muck and Kenntucky continue their own brand of bloodshed in the Great Hunt but in order to maintain their top position on the leader board, they will have to contend with something big lurking beneath the waves of a mysterious lake in the middle of the battlefield! It’s an episode filled with moral dilemmas, questionable life choices, and the worst lasso job this side of the Quatraian Galaxy, so grab the rope and leave your conscience at the door, this week Adventurific is slipping into the “gray area”!
Okay, listen. If you’re naughty around Santa Claus, all it usually gets you is a chunk of reliable fuel and a barometer on how far you can push your luck next year. But when the Krampus is involved… your ass is getting beat. Hard. Come along with us on our Christmas finale as the Gang from Moody River steps up to the greatest threat to Holiday Cheer and go toe to toe with the Holiday Devil itself! Will they survive the night and bring the cheer back to their small town or is all they’re getting this year is a one way trip to a popper’s grave?! Check your privilege and prepare to be dazzled, because this week on Adventurific, we are rolling strong and plucking those heart strings!
It all started as a simple day off of school; grab some sleep, play outside, check out the angry mob at the mall, but things quickly took a turn for the festively obscure when an elf from a magical protection agency arrives and calls upon Moody River’s favorite gang of miscreants to put aside their childish winter games and fight for the future of Christmas itself! The Gang has been recruited to look tough and stand guard during a local skinflint’s personal Christmas Carol, but while everything seems to be going according to old Charlie’s classic tale, things will soon take a turn for the violent and only get more deadly from there! However, even equipped with the greatest tech this side of the North Pole, not everyone involved will walk away from this yuletide adventure with their Holly Jolly Spirit intact! So grab a fresh steaming cup of Hot Choco and take a big ol’ sip way too soon because this week Adventurific is taking the cheap shot and totally not rolling a one!
Gather up the children and put those stupid 90’s babies to bed because its Christmas time once again and we’ve got no time for anyone too young to remember “Trancers”! Heavy snow has completely blanketed the small town of Moody River, MN and our local group of rambunctious ne’er do wells have the whole day off of school to get up to some small town holiday hijinks. But when a greedy businessman threatens to scrooge up their good time, the Gang must figure out a way to spread some Christmas cheer and save the greatest day of their young lives! However, as you might know, Moody River always has some strange secrets hidden in the shadows and what will soon unfold for these kids will take everything they know about Christmas and turn it on it’s over commercialized head! So grab your piss filled snowball and shake to develop because tis the season and Adventurific is going all White Elephant on this Yuletide bitch!
While the Forest continues to run red with the blood of the Skittermanders, back at the Mansion things aren’t fairing much better! C.L.A.N.K. and Duke (and C.L.A.N.K.’s arm candy Mike) have already started systematically removing guests from this plane of existence, but when their eagerness for butchery leads to a full blown in-house investigation, it’s up to Duke to step up, hide the true killer’s identity, and conclude their goal of taking home the homicidal gold! It’s going to be one hell of an investigation, especially when there is a much more qualified detective and he’s already sniffing something fishy when it comes to this whole mess! So grab your sunglasses and get your one liners ready because this week, Adventurific tries to get away with murder!
The fight is heating up over at the hunt and that’s totally NOT a stupid Solarian pun! Join us this week as Slasher, Mucktup, and Kenntucky continue the slaughter with hopes of coming out on top as the greatest hunters out of all these rich assholes! However, things are about to take a strange turn as Platinum Squad make their way to the forest, and come to find that what lies in the trees may be more ruthless than any one of our heroes could have ever imagined! Will they survive the mysterious onslaught in the forest or has their time at the top of the leaderboard come to a bloody end?! Things are about to go critical; so grab your Star Knife and prepare for total domination, this week on Adventurific!
Think back to a time of being a young arthropod in a strange new Learning Annex and it’s time to be paired up with your fellow knowledge collectors for the annual Re-Culling Ceremony, and by the grace of Ibra, you get paired with your secret crush! It’s a magical moment; a chance to bond, a chance to grow closer, and maybe, if the stars align, you’ll be chosen to house her eggs inside your exoskeleton before they birth violently from your head! This week’s episode of the Adventurific Radio Hour is a lot like that, only with CLANK, the Ice Queen, wrapped into a strange game of Hide and Seek with a fellow bodyguard who is just not getting the message! Meanwhile, Duke continues to attempt to rally the Ysoki servants into a revolution, but being Duke, he seems to be having less luck than CLANK’s bodyguard friend! Will CLANK and Duke manage to put their trivial personal feelings aside and accomplish their respective goals or is this entire mission dead in the water? Remember to lead with the tongue and twist the clasps with your thumb and pointer, because this week on Adventurific, things are getting hot, heavy, and deadly!
The Holidays are over and the Adventurific Radio Hour is back to jump on a train that left the station months ago! Mucktup, Slasher and Kenntucky have dropped into a hostile and unknown battleground, surrounded at all sides by a group of bloodthirsty silver-spooners and the only things they have to stay alive is their resourcefulness, their survival skills, and the entire power of the cosmos in the body of a space-cocaine addicted holy-man! I’m sure he’ll keep it under wraps…well… as long as everyone does their part, they are sure to return to the party as the Battle Royale champions, but listener beware, there are more than just old men to worry about hidden in the brush. So grab your V-Bucks and don’t forget to dance, because the Adventurific Radio Hour has returned and back home, we got a little saying, “We’re from Absolom Station and we say, “Kill ‘em all!””
What was once a simple small town carnival to celebrate the coming of a bountiful harvest and the Halloween season, has quickly revealed itself to be something much more sinister. As the flames from the cult grow higher out in the corn field, the rest of the kids turn their attention to the Old DeRoock Farmhouse at the top of the hill. What horrifying secrets will be revealed from inside that ominous place and what hell awaits the Gang once they step back outside? Will these kids be able to overcome the evil they face, or will their souls be forever join those trapped in our realm? Creep along with the ghouls and ghosts of Adventurific, this week as we wrap up our Halloween Special with a finale no one in Moody River will ever forget!
A crisp breeze, the colors changing all around you, that small whisper in your ear signaling the demons hidden from sight that will soon stalk the earth, it must be time for small town of Moody River to once again celebrate the coming of All Hallow’s Eve! Come along this week as our local group of valiant youths head to The Halloween Harvest, the annual festival to celebrate the autumn season and all things bountiful! It’s sure to be a chilling good time, but with like most things in this small Minnesota town, untold horrors and perplexing mysteries are lingering over the entire Festival. What awaits the kids as they venture forth into the grounds, and is it an omen to something far worse? Grab some corn and say your prayers, because this week, Adventurific can’t save you from what goes bump in the night!
An early morning radio show (MRRM) was one of the first systems to come back once the electric interference was over. A local man was appearing on the show for some sort of poetry segment (THOMAS DEROOCK), but after searching the database, we have no record of this man existing. The host (DANIEL LADDER) seemed to recognize him, but Mr. Ladder has not been questioned yet on account that he hasn’t been seen since. Our old friend, Teddy Bordeaux, was also at that station that morning, but when asked about the incident, he proceeded to pull the officers pants down and call him a “Biscuit-Head” before running into traffic. Probably going to let this case go…
On the early morning of Oct. 21st, there were reports of strange electric interference all over town. Traffic lights, car engines, kitchen appliances, pace makers, and all sorts of random items started malfunctioning, It only lasted a few minutes. The strange thing was the power grid wasn’t effected, it didn’t fail or surge, only the items themselves had issues. We will continue to investigate.
After a perpetually updating Windows 10 destroyed what was to be considered the greatest Starfinder Podcast in human history, the Adventurific Radio Hour returns this week in all its [COMPLIMENT_SYN_MISSING] glory! The Squad has successfully mingled with all the snobs, silver spooners, and trust fund babies of the Cardigan Club. The time has come for them to formulate a plan to actually kill the old bastards, but with The Hunt quickly approaching, it may require multiple tactics to get the job done successfully. While one plan requires [PLAYER_NAME_NOTFOUND] to do what they do best, the other will ask [PLAYER_NAME_NOTFOUND] to sell out harder than anyone has ever sold out before! So grab your [INCORRECT_OBJECT] and make the [NO_JOKE_LOADED] because this week, it’s [EVENT_TRIGGER_FAILED] and it’s only going down from [PODCAST_DESCRIPTION_FAILED]
Pull up your rare, endangered Zeruka fur lined Chaise lounge and have one of those dirty servants open the finest bottle of Whis-kay because it’s time for a brand new episode of the Adventurific Radio Hour! The Squad have just returned from one of the most dangerous missions of their lives, and have received an even MORE dangerous mission; parenthood! Also, they’ve been asked to kill the head of a rival weapons company, but hey, what else is new? Now everyone is getting into costume and going undercover at the swankiest party in the galaxy in order to learn as much as they can about their target. One of the things they find, and must do to not blow their cover, may involve acts not everyone in the group are totally comfortable with! Let’s just say SOMEONE should have picked a better disguise than “Nanny”. It may not always be the most appropriate show in town, but it’s always a class act, this week on Adventurific!
They say that the birth of a child is one of the most magical moments to experience, but APPARENTLY somebody forgot to tell that to the intrepid squad of the Nostrovia because CLANK’s brand new bundle of cosmic joy has everyone at odds! Join us this week as CLANK and Muck figure out the best way to fire an infant out of an airlock, Kenntucky tries to spin an orphan into positive press, and the rest of the crew just struggle to make sense out of all this! It’s enough maternal chaos and parental bickering to fill an entire season of “Dr. Xzsuda’s Genealogy Judgement Court and Slaughterdome”, but without all that hugging bullshit! Grab a bottle and fill it with whiskey, this week on Adventurific!
Most doctors study for years and train for decades to master the craft of invasive surgery, mostly because it takes careful consideration and a delicate hand to remove the most problematic invaders without harming the host. Here at Adventurific, we say “That’s all a bunch of bullshit”, so we just build a chainsaw wielding mech and hack at the sonuvabitch until it all gets figured out. Join us this week as our expertly trained surgical team of Slasher and Mucktup continue the delicate process of removing the gelatinous parasite from the whale, and because none of this is ever as simple as it could be, the rest of the team braces itself for whatever deadly creature it will soon become. Do they have the skills necessary to properly expel the beast from the poor Space Whale or will the Squad become the next unwilling hosts to this extraterrestrial bacterium? Whatever the case, just take two on a full stomach and call us in the morning, because this week, Adventurific is just what the doctor ordered! (WARNING: Do NOT ingest if pregnant, sensitive to flashing lights, or susceptible to mind control!)
When a massive space whale that has the uncanny ability to swallow cities whole develops a strange blockage in its lower intestine, most people would put the beast down or just be digested, on account of being eaten. However, the intrepid crew of the Nostrovia is not most people, they’re way worse! Follow along this week as the Squad gets to work on the plan to remove the mysterious blockage in the Space Whale’s intestine using nothing more than their wits, their charisma, and a few lucky rolls! Will they be able to craft the tools necessary to save this monumental creature or is the Whale going downhill fast and taking our Squad with it? Find out this week on Adventurific, remember, we have the tools and we have the talent! Well…maybe not that much talent and we are down a man…so… just forget I said anything.
After last week’s slight detour to Duke’s past, we return to the belly of the beast to check in with the rest of the Squad to see how their unfathomable intestinal odyssey is coming along. Here’s a hint; poorly. Follow us this week as these gastric stowaways band together to discover what ails the giant space whale and become closer friends as a result…then listen to Duke mope and pout, like a bitch. It’s very unlike him, but once you start digging through a whale’s Intestines, all rules are off. Grab that flamethrower and pop open a cold one, cause this week, Adventurific is blasting straight through the jejunum!
Editor’s Note: There were technically difficulties with Erik’s microphone that were not discovered until after recording…which is especially ironic considering this week’s feedback. Welp. What can you do?
A broken candy machine, a faceless body, a dame with a secret; all these things can cause any man more than a lifetime of problems, but for the one and only Duke Wellington, it’s just another day at the office. Join us this week as we dive into a past case of the galaxy’s horniest detective as he deals with an almost too eager partner, a dancer with loose lips and a couple of shady bruisers looking to take a few chunks out of The Duke’s hide. And all of this over a few spilled gumballs, who would have guessed? Pour yourself a stiff one and change that filter to black and white, because this week, Adventurific is getting film noir all over your asses!
Great, just great. All the Squad wanted to do was have a fun day out at the race track, maybe have some laughs, drink some drinks, win a trophy, but no, something as ridiculous and cataclysmic as a flying space whale would show up and devour literally everything and put an end to such a nice vacation. To make matters worse, SOMEBODY (i.e. Kenntucky) has had the grand old idea to fly back INTO the whale! Mutiny? Mutiny. What insane hell will they find inside the belly of the beast? Is there anyone even left alive to be saved? Who knows, but it’s probably going to be something really gross and totally not plot crucial…just saying. Grab the Pepto and toss back some antacids because this week, Adventurific has got just the cure for those rumblie tumblies!
With the men and women of Adventurific taking a week to recharge, celebrate the sanctity of marriage, and, in Erik’s case, escape Alcatraz, our typical Starfinder adventure will have to wait. However, we ‘d hate to leave the listeners hanging, so we proudly present the next episode in D.M. Dom’s Birthday D&D Adventure Extravaganza! Follow along this week as the Group meets an old friend from the past, discovers what the mysterious runes around their necks actually do, and watch Mad Jack spew out more than just hurtful words! It’s a rip-roaring, fantasy hoopla, but with more blood… or maybe less, we don’t know how YOU play D&D…you monster.
Fuel up those trans-dimensional light skippers and crack open an ice cold twelver because on this week’s Adventurific Radio Hour, it’s Race Day! Yes, we’ve finally made it to the opening ceremony and Duke is ABSOLUTELY ready to lay his life on the line and go mono-e-mono with some of the top pilots in the galaxy! Will the Duke successfully out duke the competition and become the newest champion of Big Mama Planet, or will his name be forever etched on the Wall of Fallen Racers? It’s pedal to the metal with a new brand episode that stays in the red, this week on Adventurific!
We are on the final stretch before Big Mamma’s Big Race day, so what does the Squad spend their precious time doing? Tuning up their machine for maximum performance? Learning the course to get the edge on the competition? DRINKING WATER? Screw all that, this is Adventurific we are talking about here, so of course, there’s an ungodly amount of underhanded backstabbing, treacherous sabotage, and lies upon lies upon lies! Nobody is safe from all this trickery, not even themselves! So, so, so, so listen up, ’cause you can’t say nothin’, you’ll download our show with a push of your button. Oh my god, its a mirage! I’m tellin’ all y’all, it’s The Adventurific Radio Hour…Sorry, I’ll stop now…
After last week’s special D&Diversion, we return to the stars to check in on the galaxy’s greatest group of liars. The Squad had just made the startling realization that the woman responsible for the job that brought them all together, had survived the attack on The Bar and the resulting explosion that destroyed it. I’m sure she will have plenty of answers to all the questions…if these idiots will stop bickering with each other long enough to ask them. It’s a roller-coaster of misinformation and tangents, this week on the Adventurific Radio Hour!
What happens when Josh forgets to give Nick an episode description? Who knows what future punishments are in store! This week we roll initiative, find out how fast a five foot tall, two hundred pound, flobweeb farmer can run, and try to figure out more of the Oracle’s game. Will the DM shaft our heroes, or will his dice rolls come up short? That’s a 50dkp minus, this week on Adventurific!
Let’s take a step back to Adventurific’s humble beginnings and celebrate the birth of our magical Dungeon Master Dom with another high flying, gut punching, no holds bared Dungeons and Dragons play-through! Things are a bit different this time, with Dom finally stepping into the role of player and that jerk ass Nick taking over as the ruler of all things game. Will Nick murder us all as some sort of sick revenge fantasy, or will this newest set of heroes go further than any before?! It’s going to be bananas, but not too much monkey business, this week on Adventurific!
When an unfortunate scheduling error has kept our players from getting together for an actual episode, Erik and Josh took up the mantel and scrubbed through hours of Nostrovia’s Security footage to see what our heroes are up to outside of work. After cutting out 461 hours of a nude Duke, they came across a relic from Kenntucky’s past, an old Pilot from when he first attempted to get his church off the ground! Hope you enjoy, and we will be back next week for more Adventurific Radio Hour! Special thanks to @jakeneamy , @Irrellaphant, and @immostlynick for their amazing voice acting!
Negotiations with the enemy are over and the entire Squad is back together, so this week it’s time to dive into a brand new scheme to find the Screaming Mouth in Space! The twin suns are rising above Big Mama; a lawless planet, a planet full of gear monkeys, pit crews and the hungriest racers, all looking for their shot at becoming the next big starspeeder racing champion; and of course, your favorite Squad of unqualified morons are sure as shit going headlong into a sport that eats amateurs for breakfast. But first, we gotta meet the woman in charge, and hopefully, make a good impression. I’d hate to get banned from a hobby before Duke can die horribly attempting it. Smell the dinitrogen tetroxide in the air and you’re off to the races, this week on Adventurific!
After a disastrous stakeout attempt, the two best characters in the show have been kidnapped by the despicable arms dealers of the Moocher Organization. Now it’s up to the rest of the Squad to sack up and stage a rescue op! Will they commit to the tropes and go in guns blazing, or take the higher ground and roll some slick ass disguise and sneak checks? Well, no matter what happens, it’s going one hell of a rootin’, tootin’, big gun shootin’ good time! Grab the big broom and start sweeping, this week’s Adventurific is sick of all this god dang DUST!
It’s been one HELL of a Kuthoraxian mating cycle, but the Adventurific Radio Hour is back and this week we have all sorts of freaky shit going on! The investigation into the Cult of Meat and Screams has led our heroes into the seediest parts of Absalom Station in search of clues. The molar of a grotesque Man-Cat…thing has given them their first real lead: a band of thugs known as the Moocher Organization. Things REALLY heat up as Duke goes into full on stake out mode and the rest just show up when the action gets good…and trust me, it gets good. Lock those doors and get plenty of fluids because this week, the Adventurific Radio Hour may cause dry mouth, sore sides, sweating, and hallucinations!