Think back to a time of being a young arthropod in a strange new Learning Annex and it’s time to be paired up with your fellow knowledge collectors for the annual Re-Culling Ceremony, and by the grace of Ibra, you get paired with your secret crush! It’s a magical moment; a chance to bond, a chance to grow closer, and maybe, if the stars align, you’ll be chosen to house her eggs inside your exoskeleton before they birth violently from your head! This week’s episode of the Adventurific Radio Hour is a lot like that, only with CLANK, the Ice Queen, wrapped into a strange game of Hide and Seek with a fellow bodyguard who is just not getting the message! Meanwhile, Duke continues to attempt to rally the Ysoki servants into a revolution, but being Duke, he seems to be having less luck than CLANK’s bodyguard friend! Will CLANK and Duke manage to put their trivial personal feelings aside and accomplish their respective goals or is this entire mission dead in the water? Remember to lead with the tongue and twist the clasps with your thumb and pointer, because this week on Adventurific, things are getting hot, heavy, and deadly!
The Holidays are over and the Adventurific Radio Hour is back to jump on a train that left the station months ago! Mucktup, Slasher and Kenntucky have dropped into a hostile and unknown battleground, surrounded at all sides by a group of bloodthirsty silver-spooners and the only things they have to stay alive is their resourcefulness, their survival skills, and the entire power of the cosmos in the body of a space-cocaine addicted holy-man! I’m sure he’ll keep it under wraps…well… as long as everyone does their part, they are sure to return to the party as the Battle Royale champions, but listener beware, there are more than just old men to worry about hidden in the brush. So grab your V-Bucks and don’t forget to dance, because the Adventurific Radio Hour has returned and back home, we got a little saying, “We’re from Absolom Station and we say, “Kill ‘em all!””
What was once a simple small town carnival to celebrate the coming of a bountiful harvest and the Halloween season, has quickly revealed itself to be something much more sinister. As the flames from the cult grow higher out in the corn field, the rest of the kids turn their attention to the Old DeRoock Farmhouse at the top of the hill. What horrifying secrets will be revealed from inside that ominous place and what hell awaits the Gang once they step back outside? Will these kids be able to overcome the evil they face, or will their souls be forever join those trapped in our realm? Creep along with the ghouls and ghosts of Adventurific, this week as we wrap up our Halloween Special with a finale no one in Moody River will ever forget!
A crisp breeze, the colors changing all around you, that small whisper in your ear signaling the demons hidden from sight that will soon stalk the earth, it must be time for small town of Moody River to once again celebrate the coming of All Hallow’s Eve! Come along this week as our local group of valiant youths head to The Halloween Harvest, the annual festival to celebrate the autumn season and all things bountiful! It’s sure to be a chilling good time, but with like most things in this small Minnesota town, untold horrors and perplexing mysteries are lingering over the entire Festival. What awaits the kids as they venture forth into the grounds, and is it an omen to something far worse? Grab some corn and say your prayers, because this week, Adventurific can’t save you from what goes bump in the night!
An early morning radio show (MRRM) was one of the first systems to come back once the electric interference was over. A local man was appearing on the show for some sort of poetry segment (THOMAS DEROOCK), but after searching the database, we have no record of this man existing. The host (DANIEL LADDER) seemed to recognize him, but Mr. Ladder has not been questioned yet on account that he hasn’t been seen since. Our old friend, Teddy Bordeaux, was also at that station that morning, but when asked about the incident, he proceeded to pull the officers pants down and call him a “Biscuit-Head” before running into traffic. Probably going to let this case go…
On the early morning of Oct. 21st, there were reports of strange electric interference all over town. Traffic lights, car engines, kitchen appliances, pace makers, and all sorts of random items started malfunctioning, It only lasted a few minutes. The strange thing was the power grid wasn’t effected, it didn’t fail or surge, only the items themselves had issues. We will continue to investigate.
After a perpetually updating Windows 10 destroyed what was to be considered the greatest Starfinder Podcast in human history, the Adventurific Radio Hour returns this week in all its [COMPLIMENT_SYN_MISSING] glory! The Squad has successfully mingled with all the snobs, silver spooners, and trust fund babies of the Cardigan Club. The time has come for them to formulate a plan to actually kill the old bastards, but with The Hunt quickly approaching, it may require multiple tactics to get the job done successfully. While one plan requires [PLAYER_NAME_NOTFOUND] to do what they do best, the other will ask [PLAYER_NAME_NOTFOUND] to sell out harder than anyone has ever sold out before! So grab your [INCORRECT_OBJECT] and make the [NO_JOKE_LOADED] because this week, it’s [EVENT_TRIGGER_FAILED] and it’s only going down from [PODCAST_DESCRIPTION_FAILED]
Pull up your rare, endangered Zeruka fur lined Chaise lounge and have one of those dirty servants open the finest bottle of Whis-kay because it’s time for a brand new episode of the Adventurific Radio Hour! The Squad have just returned from one of the most dangerous missions of their lives, and have received an even MORE dangerous mission; parenthood! Also, they’ve been asked to kill the head of a rival weapons company, but hey, what else is new? Now everyone is getting into costume and going undercover at the swankiest party in the galaxy in order to learn as much as they can about their target. One of the things they find, and must do to not blow their cover, may involve acts not everyone in the group are totally comfortable with! Let’s just say SOMEONE should have picked a better disguise than “Nanny”. It may not always be the most appropriate show in town, but it’s always a class act, this week on Adventurific!
They say that the birth of a child is one of the most magical moments to experience, but APPARENTLY somebody forgot to tell that to the intrepid squad of the Nostrovia because CLANK’s brand new bundle of cosmic joy has everyone at odds! Join us this week as CLANK and Muck figure out the best way to fire an infant out of an airlock, Kenntucky tries to spin an orphan into positive press, and the rest of the crew just struggle to make sense out of all this! It’s enough maternal chaos and parental bickering to fill an entire season of “Dr. Xzsuda’s Genealogy Judgement Court and Slaughterdome”, but without all that hugging bullshit! Grab a bottle and fill it with whiskey, this week on Adventurific!
Most doctors study for years and train for decades to master the craft of invasive surgery, mostly because it takes careful consideration and a delicate hand to remove the most problematic invaders without harming the host. Here at Adventurific, we say “That’s all a bunch of bullshit”, so we just build a chainsaw wielding mech and hack at the sonuvabitch until it all gets figured out. Join us this week as our expertly trained surgical team of Slasher and Mucktup continue the delicate process of removing the gelatinous parasite from the whale, and because none of this is ever as simple as it could be, the rest of the team braces itself for whatever deadly creature it will soon become. Do they have the skills necessary to properly expel the beast from the poor Space Whale or will the Squad become the next unwilling hosts to this extraterrestrial bacterium? Whatever the case, just take two on a full stomach and call us in the morning, because this week, Adventurific is just what the doctor ordered! (WARNING: Do NOT ingest if pregnant, sensitive to flashing lights, or susceptible to mind control!)
When a massive space whale that has the uncanny ability to swallow cities whole develops a strange blockage in its lower intestine, most people would put the beast down or just be digested, on account of being eaten. However, the intrepid crew of the Nostrovia is not most people, they’re way worse! Follow along this week as the Squad gets to work on the plan to remove the mysterious blockage in the Space Whale’s intestine using nothing more than their wits, their charisma, and a few lucky rolls! Will they be able to craft the tools necessary to save this monumental creature or is the Whale going downhill fast and taking our Squad with it? Find out this week on Adventurific, remember, we have the tools and we have the talent! Well…maybe not that much talent and we are down a man…so… just forget I said anything.
After last week’s slight detour to Duke’s past, we return to the belly of the beast to check in with the rest of the Squad to see how their unfathomable intestinal odyssey is coming along. Here’s a hint; poorly. Follow us this week as these gastric stowaways band together to discover what ails the giant space whale and become closer friends as a result…then listen to Duke mope and pout, like a bitch. It’s very unlike him, but once you start digging through a whale’s Intestines, all rules are off. Grab that flamethrower and pop open a cold one, cause this week, Adventurific is blasting straight through the jejunum!
Editor’s Note: There were technically difficulties with Erik’s microphone that were not discovered until after recording…which is especially ironic considering this week’s feedback. Welp. What can you do?
A broken candy machine, a faceless body, a dame with a secret; all these things can cause any man more than a lifetime of problems, but for the one and only Duke Wellington, it’s just another day at the office. Join us this week as we dive into a past case of the galaxy’s horniest detective as he deals with an almost too eager partner, a dancer with loose lips and a couple of shady bruisers looking to take a few chunks out of The Duke’s hide. And all of this over a few spilled gumballs, who would have guessed? Pour yourself a stiff one and change that filter to black and white, because this week, Adventurific is getting film noir all over your asses!
Great, just great. All the Squad wanted to do was have a fun day out at the race track, maybe have some laughs, drink some drinks, win a trophy, but no, something as ridiculous and cataclysmic as a flying space whale would show up and devour literally everything and put an end to such a nice vacation. To make matters worse, SOMEBODY (i.e. Kenntucky) has had the grand old idea to fly back INTO the whale! Mutiny? Mutiny. What insane hell will they find inside the belly of the beast? Is there anyone even left alive to be saved? Who knows, but it’s probably going to be something really gross and totally not plot crucial…just saying. Grab the Pepto and toss back some antacids because this week, Adventurific has got just the cure for those rumblie tumblies!
With the men and women of Adventurific taking a week to recharge, celebrate the sanctity of marriage, and, in Erik’s case, escape Alcatraz, our typical Starfinder adventure will have to wait. However, we ‘d hate to leave the listeners hanging, so we proudly present the next episode in D.M. Dom’s Birthday D&D Adventure Extravaganza! Follow along this week as the Group meets an old friend from the past, discovers what the mysterious runes around their necks actually do, and watch Mad Jack spew out more than just hurtful words! It’s a rip-roaring, fantasy hoopla, but with more blood… or maybe less, we don’t know how YOU play D&D…you monster.
Fuel up those trans-dimensional light skippers and crack open an ice cold twelver because on this week’s Adventurific Radio Hour, it’s Race Day! Yes, we’ve finally made it to the opening ceremony and Duke is ABSOLUTELY ready to lay his life on the line and go mono-e-mono with some of the top pilots in the galaxy! Will the Duke successfully out duke the competition and become the newest champion of Big Mama Planet, or will his name be forever etched on the Wall of Fallen Racers? It’s pedal to the metal with a new brand episode that stays in the red, this week on Adventurific!
We are on the final stretch before Big Mamma’s Big Race day, so what does the Squad spend their precious time doing? Tuning up their machine for maximum performance? Learning the course to get the edge on the competition? DRINKING WATER? Screw all that, this is Adventurific we are talking about here, so of course, there’s an ungodly amount of underhanded backstabbing, treacherous sabotage, and lies upon lies upon lies! Nobody is safe from all this trickery, not even themselves! So, so, so, so listen up, ’cause you can’t say nothin’, you’ll download our show with a push of your button. Oh my god, its a mirage! I’m tellin’ all y’all, it’s The Adventurific Radio Hour…Sorry, I’ll stop now…
After last week’s special D&Diversion, we return to the stars to check in on the galaxy’s greatest group of liars. The Squad had just made the startling realization that the woman responsible for the job that brought them all together, had survived the attack on The Bar and the resulting explosion that destroyed it. I’m sure she will have plenty of answers to all the questions…if these idiots will stop bickering with each other long enough to ask them. It’s a roller-coaster of misinformation and tangents, this week on the Adventurific Radio Hour!
What happens when Josh forgets to give Nick an episode description? Who knows what future punishments are in store! This week we roll initiative, find out how fast a five foot tall, two hundred pound, flobweeb farmer can run, and try to figure out more of the Oracle’s game. Will the DM shaft our heroes, or will his dice rolls come up short? That’s a 50dkp minus, this week on Adventurific!
Let’s take a step back to Adventurific’s humble beginnings and celebrate the birth of our magical Dungeon Master Dom with another high flying, gut punching, no holds bared Dungeons and Dragons play-through! Things are a bit different this time, with Dom finally stepping into the role of player and that jerk ass Nick taking over as the ruler of all things game. Will Nick murder us all as some sort of sick revenge fantasy, or will this newest set of heroes go further than any before?! It’s going to be bananas, but not too much monkey business, this week on Adventurific!
When an unfortunate scheduling error has kept our players from getting together for an actual episode, Erik and Josh took up the mantel and scrubbed through hours of Nostrovia’s Security footage to see what our heroes are up to outside of work. After cutting out 461 hours of a nude Duke, they came across a relic from Kenntucky’s past, an old Pilot from when he first attempted to get his church off the ground! Hope you enjoy, and we will be back next week for more Adventurific Radio Hour! Special thanks to @jakeneamy , @Irrellaphant, and @immostlynick for their amazing voice acting!
Negotiations with the enemy are over and the entire Squad is back together, so this week it’s time to dive into a brand new scheme to find the Screaming Mouth in Space! The twin suns are rising above Big Mama; a lawless planet, a planet full of gear monkeys, pit crews and the hungriest racers, all looking for their shot at becoming the next big starspeeder racing champion; and of course, your favorite Squad of unqualified morons are sure as shit going headlong into a sport that eats amateurs for breakfast. But first, we gotta meet the woman in charge, and hopefully, make a good impression. I’d hate to get banned from a hobby before Duke can die horribly attempting it. Smell the dinitrogen tetroxide in the air and you’re off to the races, this week on Adventurific!
After a disastrous stakeout attempt, the two best characters in the show have been kidnapped by the despicable arms dealers of the Moocher Organization. Now it’s up to the rest of the Squad to sack up and stage a rescue op! Will they commit to the tropes and go in guns blazing, or take the higher ground and roll some slick ass disguise and sneak checks? Well, no matter what happens, it’s going one hell of a rootin’, tootin’, big gun shootin’ good time! Grab the big broom and start sweeping, this week’s Adventurific is sick of all this god dang DUST!
It’s been one HELL of a Kuthoraxian mating cycle, but the Adventurific Radio Hour is back and this week we have all sorts of freaky shit going on! The investigation into the Cult of Meat and Screams has led our heroes into the seediest parts of Absalom Station in search of clues. The molar of a grotesque Man-Cat…thing has given them their first real lead: a band of thugs known as the Moocher Organization. Things REALLY heat up as Duke goes into full on stake out mode and the rest just show up when the action gets good…and trust me, it gets good. Lock those doors and get plenty of fluids because this week, the Adventurific Radio Hour may cause dry mouth, sore sides, sweating, and hallucinations!
We’ve had a bit of a break, but the Adventurific Radio Hour is back! Join us this week as the Squad begins the investigation into the Cult of Meat and Screams with some good old fashioned undercover detective work that will take them to the seediest place on Absalom Station…the south side! And if that didn’t send your Biotech Omniflex Arti-heart into maximum stress mode, there’s actual, physical COMBAT! Holy tube-socks, we are not messing around! It’s a pants switching, gender bending episode with a little “Weekend at Bernie’s” on the side that you’ll be glad has no Erik branded sound effects, this week on the Adventurific Radio Hour!
Strap in Adventurnauts, its time, once again, to set sail into the stars and explore the Great Unknown because Season 2 of our Starfinder campaign starts now! After being gifted the largest broadcasting company on Absalom Station by the greatest evil in the universe, the Squad finds themselves trying to adjust to the white collar, corporate lifestyle. However, when Kenntucky accidentally receives a call from a wrong number, everyone is tossed back into an investigation of a mysterious local cult that goes way deeper than anyone could have ever imagined! It’s one hell of a season premiere, especially when everyone around could be a member, and they are all out for blood! New friendships are discovered and old ones are put to the test, this week on the Adventurific Radio Hour!
It all started with a couple of friends skipping school to catch a glimpse at a real dead body, and not even 24 hours later, a city wide conspiracy involving mind controlling nano-bots, milk worshiping cultist, and a flying grocery store have all become common place in this small Minnesota town! Listen in as the Gang must quickly get their bearings aboard the dairy fairing vessel and promptly develop a plan to stop the diabolical Wagner before he can release robotic hell all over Moody River! It’s not going to be easy, but with this particular group of deviants, nothing ever is. Come along, one last time, for the action packed finale to our seasonal Tales from the Loop adventure, this week on Adventurific!
When your basic weird kid from school turns into a homicidal slave by way of mind control robots, you know that things around town have gone from bad to worse! Check in on the Tales Gang this week as they gather some much needed info from a new friend, Teddy checks something off his vandalism bucket list, and everyone ends up in the last place they ever expected! Trust me; no matter how overboard we go, you’re going to want to stick around for this penultimate episode of our Tales from the Loop spring play through, this week on Adventurific!
Who knew a bunch of rambunctious children would be so adept at corporate undercover work, but it’s pretty obvious that the Moody River Police would only send in their best and brightest, right? RIGHT?! Join the Tales Gang this week as they continue exploring the Microlex facility in search for the answers behind the gruesome killing of the mad scientist Lena and hopefully track down her homicidal robot murderer before it strikes again! It’s going to take a lot of work, let’s just hope the Gang doesn’t get bored and go play Kickball instead. So, strap on those PF Flyers and limber up those legs because this week, Adventurific is running the bases!
You know that the police are really desperate when they have to call in children to assist in a murder investigation, but in all honesty, who better to go undercover at a Robotics factory than Moody River’s favorite group of devious youngsters? Follow along as the Gang attempts to blend in at MicroLex, gather clues to who our mysterious victim was, and search for answers behind what really transpired behind the lighthouse at the top of the bluff. Can the Gang unwrap the tangled web that is being laid out in front of them, or will this case go cold in the early Spring chill? It’s time to clock in because this week, Adventurific is working the 9 to 5!
It looks like the Moody River Gang won’t be able to make it this week, but we figured that it’s best you hear it from them. I’m sure they have some pretty decent excuses. We promise they will be back next week, all ready to solve the mystery of why Teddy’s grandma can’t remember what a pizza is, and the thing about the dead body.
Spring is in the air. The flowers are blooming, the birds are chirping, and the bodies are already starting to pile up, and of course, your favorite gang of miscreants from Moody River are already somehow involved! Now, the unrelenting arm of the law has followed them to the mysterious lighthouse in the woods and the gang is going to forge some unlikely alliances in order stay out of juvie and stop the killer before he or she strikes again! Nothing says “April Fools” like a freshly strangled corpse and no one says “we’re sorry” like we do…this week on Adventurific!
The Episode you are about to listen to is not for the faint of heart,
Here within, lies only pain and anguish.
I am warning you now,
Stop what you are doing and turn back!
Inside this episode, warriors fall, worlds crumble, and
Soldiers of Evil trample all that stands in their way.
Absalom Station will never be the same.
Listen to me, before it’s too late
I cannot stop the brave, but I can warn them this…
Everything you know is about to change.
Who knew that when the Squad stood toe to toe with the Mysterious and Deadly Red Guy that they would walk away the new owners of the largest corporation on Absalom Station! It may sound like a horrible idea that will only end in financial ruin, but don’t worry, the Squad has a proper business plan that totally doesn’t involve anything like over-drinking, dictatorships, or Mucktup in control of a time altering super weapon! Drunk on power and in our player’s cases, beer, things are about to go from bad to a complete and utter shit show almost instantaneously! Have your assistant grab you a coffee and cancel all your meetings, because Adventurific is ready for a hostile takeover!
After all the struggle, fighting, and murder the Squad went through to survive “Hey, Don’t Get Your Friend Killed”, they were not expecting it to end with a make out session between Kenntucky and their greatest foe, The Red Guy! And while that may have been quite the shocker, they certainly weren’t expecting an offer from the most dangerous man in the galaxy so tantalizing that it turns their entire mission on its head! Will this new series of events prove to be too much for the Squad to handle, or is it a new era of prosperity for Absalom Station? Hint: It’ll just end in more chaos, trust me. This is truly a strange turn of events, but when it comes to “strange”, Adventurific is only getting started!
Strap into your favorite Glovorian, heat-treated, relaxation sphere because this week’s season finale of “Hey, Don’t Get Your Friend Killed!” will certainly be cemented as the single greatest episode of any sociopathic reality television show since “Eat This Grenade!” It’s coming down to the wire for the remaining members of the Squad as Kenntucky and CLANK dig in to find the final few keys to free Mucktup! However, just as things seem to be going their way, the show turns up the heat to a furious level and things start going downhill fast! Will they pull ahead, or will Mucktup’s final moments be broadcast for the whole galaxy to see? All we can say is it will certainly be entertaining! It’s a nonstop thrill ride to the end, with ACTION, SUSPENCE, HORROR, and ROMANCE, all in this week’s episode of Adventurific!
Pass the industrial grade nutrient laden food paste and turn the channel to 26079 because its time for another chapter in the fight for Mucktup’s life on “Hey, Don’t Get Your Friend Killed!” This week, things really begin heating up for the Squad as their challenges become more intense, their attackers get more vicious, and the stakes reach a new height of precariousness. Will they make it out of this AV hell alive, or will their season getting cancelled prematurely? It’s the mid-season sweeps and the only thing the audience seems to respond to is complete and udder mayhem…and we got that in spades, this week on Adventurific!
Put the hatchlings to bed and re-tune your Glorbtube enabled holo-visors because it’s time for another installment of the hottest game show in Absalom Station: “Hey, Don’t Get Your Friend Killed”! The hunt for the keys rages on with Mucktup bursting a drum, Kenntucky carrying a dead weight, CLANK hanging in there, Duke being sent to the dog house, Max getting roasted, and Slasher making one hell of a mess! With this much drama and violence, what we are doing should be considered illegal! (We were informed by our lawyers that we need to LEGALLY remind you that this show IS, in fact, highly ILLEGAL.) So, prime that A-Roll and bump that B-Roll, because it’s only gold, this week on Adventurific!
Grab a bowl of freshly squeezed Flobbcorn and pull up your favorite status pod (with the external entertainment module installed) because Nostrovia’s own ragtag group of assholes are the newest contestants on Absalom Station’s most loved game show: “Hey! Don’t Get Your Friend Killed!” The clock is ticking down for Mucktup and it’s up to the remaining Squad to journey through their respective obstacle courses to find the keys to his cell. Can they overcome the challenges set before them or will the Robotic Felines, Gimp Pursuers, Demanding Judges, and Flesh Hungry Savages prove to be too much? Don’t forget your mark and remember to enunciate your lines, because on this week’s Adventurific, it’s showtime!
What do you do when an over-bearing, authoritarian corporation places itself in charge of a once thriving space station and takes your second best mechanic prisoner? You do what’s right by gathering your best team, marching over to their headquarters in the middle of the city, and making them pay for what they’ve done! Well, this is Adventurific, so it’ll most likely end with a few misread social cues, a babushka with sticky fingers, and a finale so strange, it defies all logic and sanity. It’s a brand new episode of Adventurific and this week, they need you to enter, stage left!
It’s been a busy first day aboard the great Absalom station with each team getting into their own brand of tomfoolery, but it’s about time something actually gets done! Check in on Max as he wreaks havoc on an unsuspecting Shop, Duke, CLANK, and Kenntucky as they attempt to blend into a crowd of drunks, Mucktup as he discovers why the 14th amendment is so important, and Slasher as she…well, she does Slasher. Come along because Adventurific is making their way downtown, moving fast, faces pass, we’re download bound.
WARNING: THIS EPISODE CONTAINS SOME GROSS SHIT THAT MAY BE CONSIDERED VERY GROSS. What happens when a mind bending, social networking sociopath puts on the Captain’s hat and decides to make some big decisions? Here’s a hint, it involves a lot of back stabbing, rodent thralldom, and a very, VERY strange sounding Slasher. We are down a player, but we make it up shit creek without a paddle, this week on Adventurific!
The clock is ticking and its time for some good old fashioned party splitting! This week, part of the Squad leaves the safety of the quarantine zone to find the parts needed to disguise Nostrovia, and where’s a better place to start than the Absalom Station junkyard? As they sift through the piles of refuse discarded by the station’s many residents, CLANK takes a stroll down memory lane, Duke discovers a new form of stimulation, and Kenntucky finally does something cool…all while being blissfully unaware that the junkyard is home to much more than just used needles and old nudie mags. Strap on those gas masks and bring along the antiseptic, this week Adventurific is getting dirty!
When it comes to destroying an innocent kingdom’s castle and shooting two of their horses in the face, the saying “cooler heads prevail” doesn’t really come to mind, but this week, that all changes. It’s time for a quick breather, and the Squad is taking this moment to plot out an actual course of action! Follow along as they discuss where to head to next, mend some fences, and work out a few possible solutions to the impending confrontation with the mysterious Red Guy! It’s the episode Aaron Sorkin would be proud of, but with a lot less set transitions, only on this week’s Adventurific!
It’s mayhem this week as the team tries to rebuild the damaged Nostrovia, put Mucktup’s bones back into their correct positions, calm Duke down after his run in with an all powerful gentleman, and all while dealing with more of Max’s cocky attitude. Only Max Mozilla could strut into a town, assault the guards, get arrested, and still make it seem like it’s your fault. It’s total disarray, this week on Adventurific!
The presents are wrapped and the stockings are hung,
Which means Christmas Time in Moody River has certainly begun!
The townsfolk are cheering and having a ball,
And your favorite rapscallions are up at the mall
Trying to meet Santa is their one desire
But soon, things in town will get exceedingly dire
The gifts are all missing and the ornaments are wrecked
How can anyone have fun with these halls all un-decked?
To put things right and bring back the cheer
Our favorite school kids must stand and persevere!
Can the Gang solve this session’s transgression?
Or will festivities end in depression?
Follow along listener, it’s going to be a blast
Only on this week ‘s Adventurific Podcast!
The twists are getting more intense as the Squad learns a very harsh lesson about the consequences of their choices when a mysterious figure tears his way aboard the Nostrovia looking to reclaim his shipment of zombification drugs. Luckily, Mucktup’s quick thinking prevented the poison from falling into the wrong hands…but at what cost? Our mysterious new friend isn’t done yet, as he gets a hold of another one of our heroes, and makes a proposal that could end this adventure before it began! Listen up this week because Adventurific can’t worm it’s way out of this one!
With the Bar gone, the crew losing their pay day, and Nostrovia needing some serious repairs, it’s time to make a pit stop on an uncivilized planet! First observations seem peaceful enough, but the group decides to split the party in order to explore this new environment. A strange electronic signal, a mysterious settlement, and the aforementioned repairs all grab the attentions of the different teams, and each are hellbent on discovering what secrets…and dangers await them. It’s all about twists and turns, this week on Adventurific!
Riding high from their first encounter with space combat, the Squad return to the Bar to collect their payment for a job well done! However, when a massive error in communication leads the Squad back into the harsh emptiness of the cosmos, the Dealer may come to find himself as the only hope of survival. Only cooler heads will prevail in this delicate negotiation, but Kenntucky and his itchy trigger finger may have other plans. Meanwhile, Max Mozilla sees an opportunity to push his brand to the next level, and you bet your ass he’s going to take it. Strap on those hockey pads, because this week, Adventurific goes weak at the knees.