A great evil from another dimension has taken over the moon and only one man can stop it, but after a unfortunate game of soul-roulette, that man is Spanner Shortshaft. Can Spanner, a vigilante, a dog, and a demi-god stop the wicked diabolist that stands in their way? They just might, but it will take some help in the form of dangerously futile advice from a familiar crew of morons. Like DC vs. Marvel, it’s the Adventurific crossover every Advernturnaut has been waiting for!
Coming to you a day late because Nick is shit and forgot to post…
Somewhere, across space and time, a familiar face awakens to find himself and his friends in a not-so familiar place. Stripped of everything they own, it’s going to take a little help from some animal allies to set things straight and return the team to the far away land they call home. This week, Adventurific Spans all the way across the multiverse.
After last week’s sacrificial offing, the crew realizes they may have made a poor judgement call. So, they are righting that wrong and doing everything they can to bring Dick back to the land of the living that includes conversing with the elderly, fighting the elderly, and generally making more poor judgement calls. Also, when one of the players is missing, we call in a special guest to take his place. This week, Adventurific is getting…sued, we are getting so sued.
The Crew has discovered a powerful ally that can aid them in their mission to slay the Demogorgon, but it’s not all fun and games. With the Pooprat’s mind in shambles and Norm on the verge of another breakdown, its going to take a few bold ideas (and perhaps some poor ones) to save the day. Listen as things get theological, this week on Adventurific!
With the mushrooms disposed of, the crew makes their way to the location of the Portland Cowboy aka Dick Tingle. However, finding him leads to a lot more questions than answers. With one crew member hypnotized and another heavily inebriated, things are going to get resistant, this week on Adventurific!
After one hell of a heel turn, the Crew is back in their right minds…well, most of them. Dick’s eclectic tastes and an aversion to fire will make him the next unwilling pawn in the fight to take control of the Underdark. Meanwhile, the crew takes a few moments to clear up the misunderstanding that cost Kennedy his life, and to learn how truly bad at stealth they really are. Things get defiant, this week on Adventurific!
The Gamma Crew have successfully wrestled the Professor from the madness that plagued him, but evil that surrounds the Underdark isn’t through yet! It will attempt to claim a few more feeble minds to control and these new puppets are not to be trifled with. Will the crew be able to prevent this psychic onslaught from pulling them apart or will evil finally triumph? No one is safe from the mental torture at the hands of the Demogorgon, this week on Adventurific!
While the hole is less frosty, the under has become much darker. The crew continues to follow the path of strange happenings right into the Underdark and after meeting a peaceful race of Flumpfs, their search for the Demogorgon leads them to a familiar danger that may cost them their sanity. You are in for a bloody good time, this week on Adventurific!
It’s becoming clear that something unusual is happening to the citizens of Frosty Hole and the further the crew investigates, the stranger the mystery gets. Follow them this week as Kennedy fights back against the Elderly, Norm stands up to some local ruffians, and the Pooprat continues to drink with his smug sense of self-righteousness. Dinosaurs become the least of their concerns, this week on Adventurific!
The Gamma World crew is back in action! Their memories have been restored and they’ve been given the most important mission of their lives! Hold on tight, because it’s off to a strangely familiar tundra to do battle with Evil Incarnate itself, however, an army of insane Jurassic farm animals are standing in their way and it’s going to take everything the crew has to put these ultimate predators down for good! The dawning of a new age of Adventurific is here!
A great evil has awoken and dragged the team into darkness. Now, six new heroes of old must gather to stop the looming threat. However, the long journey to this plane has caused them great anguish, and it’s going to take some familiar faces, an old shotgun and some cherry pie to replace the pieces of forgotten past. Things get nostalgic, this week on Adventurific!
Now with new and improved audio!
Join the players as they introduce you to their Gamma World characters and catch you up on the backstory from that campaign.
It’s been a long road but the team has finally made it into the temple. As they traverse deeper inside, the challenges become tougher, the creatures become more vicious, and prospects of space camp and a free bike fade away. Can the team overcome, or will their souls be lost forever? Looks like you may have to listen to find out…
After a few confrontations with the mysterious ghost children of the Fog, the team reach the Temple, but as they take their first steps inside, it becomes clear that this temple is home to more dangers that anyone could have possibly imagined. Will the team make it out alive or will The Fog take a few more victims?
With the river crossed and Spanner located, the search for the mysterious temple in the center of the jungle continues, but the deeper the team treks, it becomes clear that there is more here than originally assumed. Only danger awaits…this time on Adventurific!
After almost being eaten alive by a bean, the team finally begins the journey into the mysterious jungle at the edge of the desert. But with Raven a bear and Spanner oblivious, hidden dangers await our heroes at every corner. What secrets await in this land of the lost? You’ll just have to listen to find out…
This week, before the excursion into the mysterious jungle, the team takes a moment to form a plan of attack. However, the term “curiosity killed the cat” is tested as our heroes turn a quick breakfast into a battle of life and death. Meanwhile, Spanner must make the ultimate choice; joining in on all the fun or suffering the consequences of leaving his room early. This is the episode that truly breaks new ground!
A massive threat is looming over this plane of existence, and our heroes must act quickly. However, in order to stop it, they will have to journey far away to a land that time forgot, meet some strangely familiar faces that Buckthurn has more in common with that he may wish, and get a little introspective (just for a moment).
With the House of Glass in ruins and the Eye of the Beholder returned to its rightful owner, the team takes a moment to discuss compensation, the worth of a soul, and what to do with one who betrays.
As the team begins its descent into the vault, they soon find that everything may not be as it seems. Will the group escape the House of Glass alive or has their luck finally run out?
Pieces must quickly fall into place as the plan to steal back the Eye of the Beholder kicks into high gear. Can Raven retrieve the final key to the vault? Will Larry be able to pull off the show of a lifetime? Spoilers, sweetie…
Our fearless adventurers continue with their plan for breaking into the vault deep beneath the House of Glass. Also a greased up gnome assaults a bunch of confused IT technicians.
Join the Adventurific crew as we recap the story so far. We’ll introduce you to the main characters, plot points, and mishaps leading up to Episode 1 of the podcast!
If you’re here this early, chances are you have some questions: What the shit is Adventurific? Where are all the episodes? What’s that smell?
Adventurific is a DnD real play podcast! Yay! Another one! We’re a group of six misanthropes and one masochistic DM fumbling around a tabletop. We hope our hijinx are as entertaining for you as they are for us.
We’re quickly approaching the release of our inaugural episode. Provided everything goes smoothly (let’s be honest, it won’t), you can expect to hear our sultry voices penetrating your ear holes before the end of the month. Our aim will be to release an episode every week thereafter, so sit back, crack a window, and prepare to be…adventured?…advented?…whatever. Fuck it.
– The Adventurific Crew