The clock is ticking and its time for some good old fashioned party splitting! This week, part of the Squad leaves the safety of the quarantine zone to find the parts needed to disguise Nostrovia, and where’s a better place to start than the Absalom Station junkyard? As they sift through the piles of refuse discarded by the station’s many residents, CLANK takes a stroll down memory lane, Duke discovers a new form of stimulation, and Kenntucky finally does something cool…all while being blissfully unaware that the junkyard is home to much more than just used needles and old nudie mags. Strap on those gas masks and bring along the antiseptic, this week Adventurific is getting dirty!
When it comes to destroying an innocent kingdom’s castle and shooting two of their horses in the face, the saying “cooler heads prevail” doesn’t really come to mind, but this week, that all changes. It’s time for a quick breather, and the Squad is taking this moment to plot out an actual course of action! Follow along as they discuss where to head to next, mend some fences, and work out a few possible solutions to the impending confrontation with the mysterious Red Guy! It’s the episode Aaron Sorkin would be proud of, but with a lot less set transitions, only on this week’s Adventurific!
It’s mayhem this week as the team tries to rebuild the damaged Nostrovia, put Mucktup’s bones back into their correct positions, calm Duke down after his run in with an all powerful gentleman, and all while dealing with more of Max’s cocky attitude. Only Max Mozilla could strut into a town, assault the guards, get arrested, and still make it seem like it’s your fault. It’s total disarray, this week on Adventurific!